Product Design Lead · Design Systems & DesignOps – Available for hire
Hendrik Kettelhut
01 – Experience
10+ years building products.
Three generations of design systems.
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2025 – Present
Personal Projects
HeroLog, Reliquary & UE5 RPG Prototype
- Built a React Native app and its in-code design system: tokens, variants, dark mode, Storybook, TypeScript
- AI-first workflow with Claude Code (skills, agents, MCP); 3D gameplay prototyping in Unreal Engine 5
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Aug 2023 – Aug 2025
Yara International
Lead Designer
- Redesigned the UX workflow to remove bottlenecks and prevent deadline overruns across teams
- Decreased design inconsistencies by 80% through system adoption and embedding design patterns
- Implemented a regional design system aligned with the global platform, reducing fragmentation across markets
- Scaled the design team from 1 to 5 designers and mentored them, cutting onboarding time by 30%
- Collaborated with the global brand team to define a unified visual language for digital products
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Oct 2020 – Jul 2023
Yara International
Senior Product Designer (Design Systems)
- Generated 40+ reusable components as a team of one and drove adoption across Yara's products
- Drove adoption of the Fertilise Design System as the official system for a full product rebranding
- Integrated 80+ components from a regional system into the new global 'System of systems'
- Onboarded 8 product teams via workshops, cutting system adoption time by 40%
- Increased contribution rate by 60% through standardised workflows and contribution frameworks
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Dec 2018 – Sep 2020
Yara International
Senior Product Designer
- Built the first shared component library (40+ components), establishing quality standards that later evolved into the Fertilise Design System
- Reduced design–engineering handoff issues by 70% by replacing fragmented UI with a unified style guide
- Increased sign-up rates by 38%, retention by 40%, and conversions by 30% through product redesign
- Designed the first mobile MVP, driving higher engagement and adoption
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Oct 2013 – Oct 2019
Freelancer
Senior UX Designer (part-time alongside employment from 2018)
- Created brand guidelines and style guides adopted by 10+ clients as their standard design reference
- Delivered UX/UI design for 15+ client projects with a 90% on-time delivery rate
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Aug 2012 – Sep 2013
Webguidez Entertainment GmbH
UI Designer
- Designed adverts for 10+ projects across gaming and entertainment clients, supporting campaign launches
02 – Competencies
Systems thinking
across every layer.
Design Leadership
Design Strategy Team Building and Scaling Mentoring and Coaching Workshops and Discovery Stakeholder Management Cross-functional Collaboration Design Critique Product Vision and Roadmap
Design System Architecture
Component Architecture Token Architecture and Pipelines (Style Dictionary) System Governance Versioning and Deprecation Audits and Adoption Metrics Multi-brand Theming Accessibility (WCAG) Contribution Models
DesignOps, AI and Code
Figma (Variables, Modes, Branching, Libraries) Figma MCP Server Claude Code (Agents, Skills, MCP) Storybook React / TypeScript HTML / CSS / SCSS Prototyping in Code Documentation Standards
Languages
German (native) English (fluent)
03 – Education
Self-taught first.
Formally trained second.
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University of Applied Sciences Berlin
B.Eng. Print and Media Technology
04 – Certificates & Conferences
Recognised expertise,
formally certified.
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NN/g
UX Management Certificate (Feb 2025)
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IHK
AEVO license – Trainer license for apprentices (Jun 2015)
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Into Design Systems
AI Conference (Mar 2026)